Call for Workshop Papers
The 2nd International Workshop on
PLAYABLE CITIES: THE CITY AS A DIGITAL PLAYGROUND
This workshop will be held as part of the INTETAIN 2017 conference,
June 20–22, 2017, Funchal, Madeira, Portugal:
What is a playable city? “A Playable City is a city where people, hospitality and openness are key,
enabling its residents and visitors to reconfigure and rewrite its services, places and stories.” This notion
of ‘making cities playable’ was introduced some years ago in Bristol (UK). Originally it was meant to
distinguish playable cities from smart cities, where smartness is identified with intelligent and efficient
city management. This is contrasted with playfulness that can become part of an urban environment
through the use of new and advanced information and communication technology. A playable city
requires the smart technology that is integrated in a smart city environment. Sensors, actuators,
displays, smart tangible objects, and wearables, can be used to improve the efficiency of city
management (traffic, public transport, security, public events, et cetera), but they can also introduce
playful elements. Playability requires smart technology. A city without smart technology embedded in its
urban environment cannot offer its citizens playful interactions with streets, buildings, street furniture,
traffic, public art and entertainment, large public displays and public events.
This workshop is meant to explore the use of sensors and actuators for entertaining interactions and
activities in urban environments. We want to focus on adding playfulness to daily life activities in urban
environments. We invite short contributions (4 pages maximum, reference list not included) that
• Embedding playfulness in outdoor daily life activities
• Digital art and entertainment in urban environments
• Playful interactions with large digital displays
• Playfulness and smart city infrastructure
• Community building, makers’ culture, and playfulness
• Robust sensor and actuator technology for urban environments
Anton Nijholt (Imagineering Institute, Malaysia & University of Twente, The Netherlands)
Jussi Holopainen (RMIT University, Melbourne, Australia)
Viktor Bedo (Tacit Dimension, Berlin)
Yoram Chisik (Madeira Interactive Technologies Institute (M-ITI))
Jaz Choi (Urban Informatics Research Lab, Queensland University of Technology)
Eddie Duggan (University of Suffolk, UK)
Chamari Edirisinghe (Imagineering Institute, Malaysia)
Rilla Khaled (Concordia University, Montreal, Canada)
Ben Schouten (Technische Universiteit Eindhoven, Netherlands)
Stefania Sini (Imagineering Institute, Malaysia)
Steffen P. Walz (Swinburne University of Technology, Melbourne, Australia)
Annika Wolff (The Open University, The Open University, Walton Hall, UK)
Paper Submission deadline: 10 April 2017
Notification: 1 May 2017
Camera-ready deadline: 22 May 2017
Start of Conference: 20 June 2017
End of Conference: 22 June 2017
All accepted papers will be published in the official INTETAIN proceedings (LNICST, Springer). The papers
will undergo a regular reviewing process by members of the workshop’s program/reviewing committee.
FORMAT AND SUBMISSIONS
Papers should be formatted according to Springer LNICTS Author’s Kit. See All submissions must be in
English and should be formatted according to the Springer LNICST format. Microsoft Word and LaTex
templates as well as complete formatting instructions can be found at:
http://www.springer.com/series/8197. Papers should be sent for review by the program committee to
Anton Nijholt, email@example.com
Service Designer at and Co-founder of PACO Design Collaborative, a network of holistic professionals committed to foster social innovation, sustainable behaviours and new business opportunities. Since 2013 she is coordinator of several local and global design jams with the aim of disseminating the design thinking culture among public sector and urban communities, and educating non-designers to methods and tools own of strategic and service design.
She is Assistant Professor in Design at the Department of Art and Design, Faculty of Arts and Humanities, University of Madeira since October 2014. Since February 2017, also Design Programme Leader.
Her research activities concern design education, service design, collaborative processes, design for social sustainability and social innovation.
Valentina Nisi is currently Assistant Professor at the University of Madeira, Portugal, and adjunct faculty at the HCI Institute at Carnegie Mellon University, USA. Valentina teaches and researches in the areas of Interactive Art Design and Media. She holds a degree in Fine Arts (First class Honours) from the Fine Arts Albertine Academy of Turin, Italy, an MSc in Multimedia Systems (First class Honours) and a PhD in Interactive Location Aware Storytelling from Trinity College Dublin, Ireland. She worked for 4 years with Glorianna Davenport at MediaLabEurope, MIT’s Medialab European Research Partner, investigating the potential of wireless mobile technologies in cinematic non-linear narratives. Valentina has published, exhibited and thought internationally, in the domains of digital media, art and design. Her research interests focus on designing and producing digitally mediated experiences, merging architecture, environment and landscape with multimedia and narrative and interactive technologies. Her most recent efforts investigate how to integrate sustainability concerns with digital art and interactive media, through designing and producing aesthetically rich interactive transmedia experiences.
Ben Schouten holds degrees in arts and mathematics. In 1996 Ben Schouten founded Desk.nl, providing innovative internet related solutions. Together with the Dutch Design Institute (Vormgevings Instituut), Desk was internationally acknowledged with a webby award in gaming. In 2001 he received his PhD for his thesis on content based image retrieval and interfaces that allow browsing & searching for images in an intuitive way, according to human perception.
Ben Schouten founded a research group in Biometrics and Human Behavior Analysis at the Centre for Mathematics and Computer Science (CWI, Amsterdam) and taught at the Utrecht School of Art & Technology (HKU) in Interaction Design and Gaming. In 2010 he was appointed Full Professor Playful Interactions in Smart Environments at Eindhoven University of Technology and in 2013 Lector of Play & Civic Media Research at Amsterdam University of Applied Sciences. His group focuses on play for social innovations, citizen empowerment and culture. He is an advisor for the European Commission on the ‘Internet of Things’ and has written 100-plus publications at the intersection of play, games, participatory design and citizen empowerment.