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8th International Conference on Intelligent Technologies for Interactive Entertainment

June 28–30, 2016 | Utrecht, Netherlands

Virtual Agents for Social Skills Training (VASST) Workshop @ INTETAIN 2016


The VASST workshop aims to give an overview of recent developments of interactive virtual agent applications that are intended for training the social skills of the user. Here a virtual agent takes the role of a training actor in a role playing exercise enabling the user to practice his or her social skills. This technology requires thorough knowledge from multiple research domains, e.g., (serious) game mechanics, human factors, (social) signal processing, user-specific feedback mechanisms, and artificial intelligence. When successfully combined, these novel interaction paradigms can impact the serious gaming industry.


We welcome small, innovative, unpublished research describing the state-of-the-art for all factors relevant to interaction with VASST, such as literature studies, user studies, design concepts and position papers. The range of relevant topics includes, but is not limited to:

·         Dialogues with virtual agents;

·         The use of big data approaches to investigate and enrich interactions;

·         Recognition and interpretation of nonverbal social behaviors;

·         Design of feedback to improve user performance;

·         Social-emotional & cognitive computational models;

·         User profiling;

·         Knowledge representations of virtual agents and automatic improvement of these representations based on interactions;

·         Other topics dealing with innovations for VASST.


Workshop Organizers

Merijn Bruijnes - University of Twente, the Netherlands

Jeroen Linssen - University of Twente, the Netherlands


Important Dates

Deadline for submissions: 30 March 2016
Notification of acceptance: 3 April 2016
Camera-ready deadline: 6 April 2016
Deadline for position papers: 1 June 2016
Notification of acceptance: 15 June 2016
Camera-ready deadline: 27 June 2016
Workshop: afternoon 30 June, 2016


Program Committee

- Merijn Bruijnes, University of Twente
- Jeroen Linssen, University of Twente
- Tibor Bosse, Vrije Universiteit Amsterdam
- Joost Broekens, Technical University of Delft
- Marieke Peeters, 3TU Humans & Technology
- Isabel Alexandre, Instituto Universitário de Lisboa
- John-Jules Meyer, Utrecht University
- Mathieu Chollet, University of Southern California
- Angelo Cafaro, Télécom-ParisTech



All papers will undergo a regular reviewing process by members of the workshop’s program committee. Papers should be formatted according to Springer LNICTS Author’s Kit with a 4-page limit, excluding references. See the website for instructions. Papers should be sent to Jeroen Linssen ( Position papers will not be included in the Proceedings of INTETAIN. They can contain up to 10 pages, excluding references. All outstanding accepted papers will be invited to submit to a special issue on VASST in a journal (e.g., JMUI or Simulation & Gaming).