Accepted Papers

Full Papers


Automatic recognition of affective body movement in a video game scenario

Nadia Berthouze, Nikolas Savva

Does Movement Recognition Precision affect the Player Experience in Exertion Games?

Nadia Berthouze, Jasmir Nijhar, Gemma boguslawski


Hsiao-Chia Peng, Gee-Sern Hsu

Steady State Visual Evoked Potential based Computer Gaming - The Maze

Nikolay Chumerin, Nikolay Manyakov, Adrien Combaz, Arne Robben, Marijn van Vliet, Marc Van Hulle

User Interface for Browsing Geotagged Data - Design and Evaluation

Erika Reponen, Jaakko Keranen

Design of an interactive playground based on traditional children's play

Daniel Tetteroo, not set , Betsy van Dijk, Anton Nijholt

An Intelligent Instructional Tool for Puppeteering in Virtual Shadow Puppet Play

Sirot piman

Brain-Computer Interfaces: proposal of a paradigm to increase output commands

Ricardo Ron-Angevin

Implementation and evaluation of the Mobile Orchestra Explorer paradigm

maurizio mancini

User-centered evaluation of the Virtual Binocular Interface

maurizio mancini

Elckerlyc in practice -- on the integration of a BML Realizer in real applications

Dennis Reidsma, Herwin van Welbergen

As Wave impels a Wave - A framework to support active experience of cultural heritage and artistic content

Francesca Cavallero

A Kinect-based Natural Interface for Quadrotor Control

Andrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Eduardo Andres Henao Ramirez, Federico Manuri

Social interaction in a cooperative brain-computer interface game

Michel Obbink

Single Value Devices

Angelika Mader, Edwin Dertien, Dennis Reidsma

A Playable Evolutionary Interface for Performance and Social Engagement

Insook Choi, Robin Bargar

Towards Mimicry Recognition during Human Interactions: Automatic Feature Selection and Representation

Anton Nijholt

Designing a Museum Multi-Touch Table for Children

Elisabeth van Dijk

Short Papers


Smart Material Interfaces: A vision.

Andrea Minuto, Dhaval Vyas

A Tabletop Board Game Interface for Multi-User Interaction with a Storytelling System

Thijs Alofs, Mariët Theune, Ivo Swartjes

Towards Multimodal Brain-Computer Interfacing

Anton Nijholt

Multimedia interactive systems: Towards a model for preservation

Federica Bressan, Sergio Canazza



LUCIA: An open source 3D expressive avatar for multimodal h.m.i.

Giuseppe Riccardo Leone, Piero Cosi

The AnimaTricks system. Animating intelligent agents from high-level goal declarations

Rossana Damiano

Did 'Minority Report' get it right?

Wim Fikkert

An Academic Framework for Designing 3D Virtual Environments

Emilio Ferrara, Francesco Pagano, Salvatore Catanese, Giacomo Fiumara



Implementation and evaluation of the Mobile Orchestra Explorer paradigm

maurizio mancini

Realtime expressive movement detection using the EyesWeb XMI platform

maurizio mancini

i-Theatre: Tangible Interactive Storytelling

Jesús Muñoz, Michele Marchesoni, Cristina Costa

An Invisible Line: remote communication using expressive behavior

maurizio mancini

Teaching by means of a technologically augmented environment: the Stanza Logo-Motoria

Serena Zanolla, Sergio Canazza, Paolo Coletta, Corrado Canepa, Gualtiero Volpe

Syntact ? an open air musical controller providing non-contact tactile feedback

Miha Ciglar

Intuitive Sonic Interaction Design for Education and Entertainment

Alain Crevoisier, C Picard-Limpens


Catherine Pelachaud

Interacting with emotional virtual agents

Elisabetta Bevacqua, Catherine Pelachaud

Traditional Shadow Puppet Play ? The Virtual Way

kian lam tan

The Attentive Machine: be Different!

Matei Mancas